The founder of Oculus VR thinks that 30FPS gaming "is a failure"

While many console games still run at 30 frames per second, Oculus VR’s founder Palmer Luckey has said he doesn’t think of it as a choice, but a failure. Speaking with LinusTechTips, Luckey explained that virtual reality requires much higher frame rates than what you need on a typical screen. He said that 60fps is enough, but that we’ll see huge improvements with up to 90Hz or 120Hz and even small improvements beyond that. “VR is going to need much higher frame rates than consoles, although even for consoles or traditional PC games, I don’t think 30fps is smart,” Luckey said. “It’s not a good artistic decision, it’s a failure.”

Palmer Luckey, the founder of Oculus VR, has had some absolutely beautiful words to say about the world of 30FPS gaming – which seems to be the center of the console world, even with the next-gen consoles in the Xbox One and PS4. At E3 2014, Luckey was interviewed by LinusTechTips, where they asked what Luckey what he thought about 30FPS gaming, to which he replied with a very simple, but very precise: “it’s not a good artistic decision, it’s a failure”. Personally, I 100% agree with Luckey, and have been a huge pusher of high refresh rate screens for quite some time. For the last 5 years or more, I have run 120Hz panels for gaming, as I cannot go back to 60Hz – no matter the panel, even at 4K. It’s great to see Luckey taking a huge stab here – but that quote is just glorious. 30FPS gaming does suck, and we’re not sitting here laughing at everyone who doesn’t have the hardware to run it, but once you do – 60FPS (or higher) and even more, 120FPS+ is where it is at. With the right panel, and a game that can truly handle 120FPS+, it is glorious.


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