Fallout Shelter managed make more than $5.1 in just two weeks

TECHi's Author Carl Durrek
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Carl Durrek
Carl Durrek
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If Bethesda decided to ditch consoles and PCs for mobile gaming, I honestly wouldn’t be able to blame it. According to new data from SuperData, the Fallout Shelter game that Bethesda released for iOS after E3 managed to pull in more than $5.1 million in its first two weeks. Keep in mind that this was in just TWO WEEKS, and the game hasn’t even been released on Android yet!

Gamesradar

Gamesradar

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Bethesda’s Fallout Shelter, the mobile game tie-in to the upcoming Fallout 4 where players manage an underground vault full of nuclear apocalypse survivors, made more than $5.1 million in its first two weeks on the iOS App Store according to sales tracking organization SuperData. Perhaps even more impressively, that moolah is all from optional in-app purchases, as the game is free to play. For some context, Fallout 3, the last Bethesda-developed go-round in Fallout’s unique ’50s-style wasteland, sold 610,000 units in its first month according to the NPD Group. Cut that in half (which is the best way we can estimate its two-week sales, since such data is otherwise heavily-guarded by publishers) and we get $18.3 million made, assuming each copy was sold for $60. Fallout Shelter’s two-week launch would be just shy of one-third of that amount. So if you ever find yourself asking, “why is (your favorite developer) focusing on mobile games,” making $5.1 million in less than two weeks might be part of it.

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