When it comes to video games, yesterday’s technology isn’t just old. It can be ancient. Designer Eric Boltjes shows that there were struggles with getting his launch title out.
When it comes to video games, yesterday’s technology isn’t just old. It can be ancient. Designer Eric Boltjes shows that there were struggles with getting his launch title out.
Lead Designer Eric Boltjes discusses the challenges in readying Killzone: Shadow Fall in time for the PlayStation 4 launch, changes in art direction due to technological advances, and future DLC plans.
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