Oculus wants to take virtual reality mainstream, but its executives are fully cognizant of the fact that nothing will happen overnight. During an interview with Ars Technica, CEO Brendan Iribe said he envisions the company’s first consumer product selling “just north of 1 million units.” Out of the gate, “it’s not going to be a console-scale market,” Iribe admitted. “It always could be, but that’s not the goal.” Oculus’ initial goal is to “set expectations low, get the enthusiasts and early adopters to get into the space,” and help push developers to create memorable experiences that you simply can’t find elsewhere.