The freemium model is still the most successful one for games

TECHi's Author Carl Durrek
Opposing Author Codeproject Read Source Article
Last Updated
TECHi's Take
Carl Durrek
Carl Durrek
  • Words 82
  • Estimated Read 1 min

It wasn’t that long ago that people wouldn’t have been able to wrap their heads around how a game could make money if it was free, yet now it’s common knowledge that freemium games are some of the most successful. According to Super Data Research, this is most certainly still the case, with free-to-play game like Clash of Clans making hundreds of millions of dollars on mobile devices while games like League of Legends do the same on PCs. 

Codeproject

Codeproject

  • Words 149
  • Estimated Read 1 min
Read Article

A report out from Super Data Research this week, whose data is collected directly from publishers and developers and builds on the digital point of sale data from millions of gamers, ranked the top earners worldwide for free to play games. Topping the list was Tencent’s CrossFire and League of Legends, who together took home an annual gross of $1581 million. Media company Nexon grabbed three of the top ten spots with a combined worth of $800 million. Wargaming took $372 million for World of Tanks (which it eventually plans to launch on the Xbox One, reportedly). Lineage 1 took the sixth spot with $257 million in total sales. World of Warcraft, while losing subscribers this year, generated $213 million (note: this report is for micro-transaction sales only, not subscriptions). An oldie but goodie, Star Wars: The Old Republic earned $139 million, and Valve took the last two spots with Team Fortress 2 and Counter-Strike Online.

Source

NOTE: TECHi Two-Takes are the stories we have chosen from the web along with a little bit of our opinion in a paragraph. Please check the original story in the Source Button below.

Balanced Perspective

TECHi weighs both sides before reaching a conclusion.

TECHi’s editorial take above outlines the reasoning that supports this position.