Even with Steam sales and low-end PC builds, gaming isn’t a cheap hobby. For the last five years or so, different companies have been trying to lower the barrier to getting people into gaming with services like OnLive and Gaikai, but there are a few stumbling blocks in the way. Microsoft Research may have just tackled one of the big ones. According to a paper from Microsoft Research, the team has found a way to predictively render frames before an event occurs in a game and then, based on your inputs, deliver the correct frames. According to the paper, this can mask up to a quarter second of latency. The method combines a variety of technologies, including future input prediction, time shifting, and misprediction compensation, into a project they’re currently calling DeLorean.