The science-fiction and fantasy components of Hazelight Studios (2025) are synthesized in the form of an obligatory collaborative system where participants of the game are obligated to coordinate with each other. 

The title has sold over 4 million copies as of May 2025, and its well-crafted platform controlling systems and emotionally-charged plots have effectively attracted the interest of partnership-based players all over the world. If Split Fiction left you craving more co-op adventures, these five games deliver the same teamwork, emotion, and creativity.

1. A Way Out

The 2018 split-screen cooperative confrontation of Hazelight, in the form of a breakout game called A Way out, provides players with an immersive split-screen game where the convicts Leo and Vincent plan an escape out of jail full of stealth and treachery. 

The title sold 12 million copies across the world, scored 80% on the OpenCritic for player Rating, and was proclaimed by co-director Josef Fares as a titular representation of the raw soul of co-operation, through the conclusive choice-driven storytelling. 

The shared control plan entails the disposition of actual trust, which is a reflection of the bond-proving environment inherent in the case of Split Fiction.

2. Unravel Two

The 2018 follow-up, Unravel Two, by Coldwood, surprises and impresses its players with its anthropomorphic yarn creatures escorting displaced children during the soft platforming scenes flavored with loss. 

It is the Family Game of the Year nominee of the DICE Awards, with owners who consequently rate it 75% positive on Steam, which also makes it an especially good choice to play co-operatively at a fairly easy level. Incremental challenges contain heavy themes, but they are packaged in such a manner that they make the experience as best when played as a low-stakes duo.

3. Sackboy: A Big Adventure

The 2020 Sackboy: A Big Adventure by Sumo Digital reinvents the legacy of LittleBigPlanet, as a 3D co-operative filled with mayhem and against Vex where up to four players can play together either locally or online. The title, which is the BAFTA winner in the Best Family Game category,with surveys showing that group playing increases the fun as compared to solo. 

Plentifully described worlds, highly creative problem-solving is enhanced, making the world a joyful chaos, a hallmark of Split Fiction.

4. LEGO Voyagers

The 2025 Voyagers by Light Brick Studio makes use of a unique story with red and blue brick villains traveling through a deserted space ship wreck. 

Under Annapurna support, a Metacritic score of 79%, the game with its simplistic design, similar to that of Journeying, is very effective at creating cooperative creativity in any age group. The fact that the teamwork needed is minimal reflects Hazelight’s focus on cooperation.

5. It Takes Two

In 2021, Hazelight created a masterpiece called ‘It Takes Two’ that won Game of the Month at both the DICE Awards and the Game Awards, which involves the adventure of parental characters Cody and May as they recover their marriage by solving puzzles through magic. 

In January 2026, it had sold more than 27 million units. Its fairy-tale richness and humor makes it the most archetypal colleague in the collaborative arena.

Outlook

Cloud gaming ecosystems, user-generated content, AI, and the opening of app stores will drive rapid changes both positive and negative, depending on where a company is in the value chain affecting every aspect of the industry. 

They will collectively redefine game production and distribution, reshaping the gaming landscape and consumer expectations. Improved monetization and the changing app store ecosystem will have a direct impact on companies’ bottom lines.

By 2030, there would be an increase in gaming content, a larger global audience for games, and higher expectations for omniplatform gaming.