I can’t really say crappy computers are to be blame for slow virtual reality adoption, because there’s not really anything to adopt at the moment, but they will be to blame. At least, that’s what Oculus VR founder Palmer Luckey claimed in a recent Reddit AMA, saying that crappy computers are “the biggest barrier to adoption,” something that most people agree with. Unfortunately, there’s nothing that can be done at the moment to change that fact, but Luckey also said that his company is “working with all the major hardware vendors to optimize for VR,” and make virtual reality more accessible to average consumers, rather than being limited to developers and enthusiasts with money to spare.