The recent marketing content Housemarque released during The Game Awards is generating great hype in the PlayStation community, including a strong preview of the next game, Saros.

Saros— a dark, sci-fi third-person action game set on the shape-shifting alien world of Carcosa under an ominous eclipse. Play as Arjun Devraj, a Soltari enforcer searching for answers in a lost off-world colony, fight terrifying enemies, explore surreal biomes and uncover sinister secrets

The trailer presents plot lines, polished gameplay, and has a release date of April 30, 2026

Pre-purchase is already available in the PlayStation Store, and under promises of providing high-fidelity bullet-hell capability on the PS5 and PS5 Pro.  

Story That Sticks  

The scene is that of a besieged alien colony, called Carcosa, which is constantly covered by eclipse. 

The gamer takes control of Arjun Devraj (voiced by Rahul Kohli, who has contributed to the soundtrack of the Midnight Mass) a Soltari Enforcer seeking the murder of a deceased family member and facing dark secrets. 

Famous film stars reuse their previously depicted characters: Jane Perry (as Sheridan Bouchard, who had played the role in the movie Selene), Ben Prendergast (God of War: Ragnarok), and so on. 

Emotional texture is added through interactive pieces, including holographic displays, hubs, and cursory log entries that represent the most ambitious narrative that Housemarque has dealt with so far.

Creative Director Gregory Louden told the PlayStation Blog

“Saros is the ultimate evolution of the Housemarque gameplay-first experience,”

Gameplay Gameplay Evolves Bullet ballet

The next title opens to a sort of bullet-hell system which, however, feels more like a ballet of projectiles where the gamer is challenged by alien enemies. 

The new Parry mechanic gives an opportunity to decide the R1 timing in order to avoid incoming fire and develop counter-attacks. 

The digital deluxe edition gives you two days early access to the game, as well as gives you a bunch of in-game goodies. 

These include several armor sets inspired by Returnal, God of War, and Ghost of Yotei. One of the pre-order policies is the Hands of Shore armor set. 

As revealed by Sony in its Q2 fiscal year 2026 results, the current-gen console has shipped 84.2 million consoles worldwide as of September 30th. 

Not even five years since it launched, and there’s still room for growth.

Why Does This Shift Matter? 

The postponement of the release to April signifies a choice towards quality control rather than hurry, which can conform to the performance upgrades presented in the PS5 in particular, ray-tracing acceleration of up to 45%, which is listed by Sony. 

The most widespread and ambitious narrative work by the company has been described by Creative Director Gregory Louden as Saros

Global Roguelike Games market size was valued at $2.1 billion in 2024, and is forecasted to hit $7.8 billion by 2033, growing at a robust CAGR of 15.2%, which means that the game of synthesis of cinematic narration and a high level of replay value could help the game to outperform the sales of the Returnal. 

Projects have been tipped to 2026 to have detailed analysis of the mechanics of the Come Back Stronger, thus making the title seem a possible milestone success of Housemarke.