Two Takes Balanced

The virtual reality market will be worth $15 billion by the end of 2017

via Vg247
2 min read
Nov 29, 2015
Read Original Article

TECHi's Analysis

95 words

Everyone knows that virtual reality is the future of entertainment, but we still have a few years before the technology really starts to pick up, so what will the virtual reality market be like in the meantime? Well, according to Superdata, which specializes in analyzing the gaming industry, there will be somewhere around 70 million virtual reality headsets out there by the end of 2017. This will supposedly result in $8.8 billion in hardware sales and $6.1 billion in software sales, which means that virtual reality market could be worth around $15 billion before it even starts to get big. 

VS

Vg247's Report

202 words

Virtual reality will not have a problem with install base, according to games industry analyst firm Superdata. Superdata predicts 70 million VR headsets will be in the wild by the end of calendar 2017, resulting in $8.8 billion in VR hardware revenue and $6.1 billion in VR software sales. The firm set its targets in the wake of last week’s Samsung Gear VR launch. The $99 headset hit the market on Friday, and has attracted positive launch reviews despite requiring a Samsung Galaxy S6, Galaxy S6 Edge, S6 Edge Plus or Samsung Galaxy Note 5 to function. Superdata believes mobile VR device sales will reach 18 million by the end of 2015. “Initially, affordable smartphone devices will drive the bulk of sales as consumers first explore virtual reality before committing to the more expensive platforms,” SuperData Director of Research Stephanie Llamas said. “After this first wave, however, it will be especially console gamers that will spur growth of high-end VR devices.” Superdata’s research suggests about 31% of American console gamers plan to pick up a PlayStation VR, which is a fair slice of the 11 million strong US PS4 install base. 18% of PC gamers indicate they’ll get an Oculus Rift, which is also pretty impressive. Both headsets launch in 2016.

TECHi's Verdict: Balanced

TECHi weighs both sides before reaching a conclusion.

NOTE: TECHi Two-Takes are the stories we have chosen from the web along with a little bit of our opinion in a paragraph. Please check the original story in the Source Button below.

More from Vg247

Fallout 4 shipped more than twelve million copies on the first day
Fallout 4 shipped more than twelve million copies on the first day

Remember when everyone was freaking out about Skyrim shipping seven million copies in the first week? Well that's nothing compared…

Physical copies of Fallout 4 won’t contain the entire game
Physical copies of Fallout 4 won’t contain the entire game

If you're one of the handful of people that still purchases physical copies of PC games, you'll probably be a…

Valve has promised to never put advertisements on Steam
Valve has promised to never put advertisements on Steam

The only things you see advertised on Steam is video games, all of which are available on Steam. Unlike console-based…

EA might be working on a Netflix-like service for video games
EA might be working on a Netflix-like service for video games

Subscription-based entertainment is really common nowadays, with companies like Netflix and Spotify making billions by offering people unlimited access to a bunch of…