League of Legends is about to pull in $1 billion in revenue
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There are many, many, video games available today, but is there one that is the most popular? While it does seem unfair given that there are many different genres, the numbers don’t lie and according to a recent research conducted by Superdata, it turns out that the world’s most popular MMO is Riot Games’ League of Legends.

New research from Superdata reveals just how dominant Riot’s multiplayer online battle arena League of Legends has become in the MMO sector, and how its success is impacting gaming as a whole. In the global MMO market, one in every eight dollars spent goes to Riot and its international partners, via League of Legends players. The game holds a 12 percent share of the market, generating $946 million so far in 2014. League of Legends has moved up the international MMO spending league, from fourth place in 2013, to first in 2014, surpassing Nexon’s Dungeon Fighter Online.

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