Titanfall developers claim Microsoft’s Azure servers are essential to the game
T

Microsoft will be center stage tonight as Respawn Entertainment’s Titanfall begins to roll out at midnight across the globe. Not only is the Redmond giant counting on tomorrow’s launch of Titanfall to spur sales of the Xbox One, but it will also be a huge test for Microsoft’s cloud technology. That’s because the game, published by Electronic Arts, is taking the unusual approach of relying on Microsoft’s Azure cloud services, which up until now has mainly been hosting business applications. 

Respawn Entertainment has shed light on how critical cloud servers are to the recently-launched Titanfall, and explained why it chose to power significant elements of the game using Microsoft’s Azure cloud infrastructure. Speaking in an interview with Engadget, Respawn Entertainment engineer Jon Shiring discussed the necessity of cloud servers in running Titanfall. Microsoft’s Azure cloud server is not only responsible for hosting dedicated matches, but controls the behaviour of Artificial Intelligence in-game, including that of un-piloted Titans. According to Shiring, a lot of publishers were initially “terrified” at the prospect of using cloud servers to power the game. 

 

NOTE: TECHi Two-Takes are the stories we have chosen from the web along with little bit of our opinion in a paragraph. Please check the original story in the Source Button below.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Interested in TECHi Feed RSS?

Get the latest insights, tips, and updates on revolutionizing your workspace to your inbox.

Popular This Week