JD Rucker JD Rucker is Editor at Soshable, a Social Media Marketing Blog. He is a Christian, a husband, a father, and founder of both Judeo Christian Church and Dealer Authority. He drinks a lot of coffee, usually in the form of a 5-shot espresso over ice. Find him on Twitter, Facebook, and Pinterest.

Link or no link, the video game violence debate simply needs to stop

2 min read

Aaron Alexis

Every time an act of severe violence occurs and a background story can be found where the perpetrator played violent video games, there are cried by both sides of the “violent video games lead to tragedy” debate. This isn’t an article about which side is right and which side is wrong. This is all about why the discussion simply needs to stop. It’s wasting everyone’s time.

Aaron Alexis

Navy Yard shooter Aaron Alexis was a heavily-addicted player of video games. As a result, there are many who are using it as a rallying cry against violent video games. Of course, the story generates a response from the other side as well. The Guardian took it a step further with a story that says that “scaremongering claims by the mainstream media that video games lead to violent behavior” actually leads to violent behavior. Yes, they’re saying that discussion of the violence allegedly caused by video games leads to more violence than the video games themselves.

Who’s right? It doesn’t matter. Here’s why:

 

There’s too much money at stake

If Monsanto, the Trilateral Commission, and the RIAA have proven anything, it’s that the presence of enough money exchanging hands between the right people can keep any bad entity up and running indefinitely. It would not be possible to present enough scientific data to compel a change in the mindset of politicians or the gaming industry when it comes to violent games. Grand Theft Auto V generated over $800 million in sales in the first 24 hours after its release.

The mainstream media knows this. They aren’t trying to change the world for the better by promoting studies that point to video games being the culprit in many violent crimes. They know that the topic is a hot one and that people on both sides of the debate are very passionate about their stance. In essence, the debate creates an angle that can generate more pageviews for their publications.

Anyone wasting time on these studies for the right reason are misdirecting their efforts towards a fruitless cause. Education – that may help, but it brings up another challenge…

 

The players simply won’t have it

They’re stabbing each other to get their hands on these games. Even if you put a ton of effort into educating parents about the potential dangers of violent video game play, they would be hard pressed to keep their kids off the games.

That doesn’t take into account the fact that gaming is no longer a kid thing. There are more 20, 30, and 40+ year old players of game franchises like Grand Theft Auto, Call of Duty, and Assassin’s Creed than there are teens playing these games. They certainly won’t be told that they shouldn’t play the games because it may make them more inclined to perform acts of violence.

 

The naysayers have a point

For every violent person who plays video games, there are millions of non-violent people playing video games. For every act of violence perpetrated by someone who plays violent video games, there are tons of acts of violence perpetrated by people who do not play violent video games.

Some would even argue that violent video games act as a way to subdue violence by giving people an outlet to virtually perpetrate their acts rather than perform them in real life.

Logic works in both directions on this argument. It’s not like smoking cigarettes or drunk driving where there is hard scientific evidence proving that death can occur as a result of these practices. It’s way too grey to make a solid connection.

 

Call it a stalemate and move on

Nothing can be changed regarding violent video games. No politician would be able to pull it off in Washington. No video game company would be willing to pass up on the opportunity or to try to set a trend.

If by some miracle a real debate would happen that started leaning in this direction, the domino effect of censorship and suppression would begin. What about television and movies? What about alcohol? What about the weapons themselves? What about prescription medications? What about a broken psychological health system? There are simply too many factors in play in today’s society to try to isolate the debate around a single issue.

Let’s call it a stalemate. Those who believe that violent video games cause problems can stop playing them and try to keep their kids from playing them. Those who do not believe in the connection can keep playing them and allow their kids to play them. It’s a frustrating conversation that cannot lead to anything good. In this case, awareness does nothing more than cause further problems.

Avatar of JD Rucker
JD Rucker JD Rucker is Editor at Soshable, a Social Media Marketing Blog. He is a Christian, a husband, a father, and founder of both Judeo Christian Church and Dealer Authority. He drinks a lot of coffee, usually in the form of a 5-shot espresso over ice. Find him on Twitter, Facebook, and Pinterest.

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5 Replies to “Link or no link, the video game violence debate…”

  1. So allow a plague to continue because people have money vested in the continuity of profits off the plague? Video games cause violence when they are violent, just like living in an unhealthy situation causes ill health. You cannot immerse yourself into a virtual world of killing without some of it rubbing off on you.

    1. The government is not responsible for keeping you from harming yourself. If you really want to go get the plague (and are willing to isolate yourself so it does not spread), more power to you.

  2. Similar to the drug war, misuse by susceptible individuals can cause problems but the only ‘cure’ is worse than the disease.

    The censorship necessary to eliminate violent video games would be so draconian and oppressive that it would be worse than allowing the occasional shooting.

    In much the same way, the real danger of drugs is getting caught with them and the lifelong legal and social stigma that imposes.

    End the drug war! End the war on video games!

    1. Yes, and all this is assuming that you believe that the “occasional shooting” wouldn’t have happened if video games weren’t violent. It could be argued that violent video games are a venue for people to enact their violence rather than use the real world as their outlet.

      I’m personally against violent video games. I think they have an effect on people that is negative. However, the alternatives, namely censorship, could be worse than the games themselves.

      1. I think a minimum age restriction is the best solution. It isn’t perfect, frankly anything violent is suspect morally, even verbal violence. But you are right, the censors are where people start, only to find out their agenda is akin to thought police.

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