Former Bethesda animator Jermey Bryant believes that the studio won’t expand the team for Elder Scrolls 6, even though it is still far from its release. In contrast to Rockstar Games, he thinks that almost 3000 developers are currently working on GTA 6.
Bryant, who contributed to Skyrim, Fallout 4, and Starfield, shared his insights in an interview with Kiwi Talks. He explained how Bethesda scaled up by obtaining smaller studios wholesale. He said:
“Todd has a vision for the game that he makes, and he knows how many numbers of people he needs to do it.”
Bryant explained this by adding:
“The only way to scale up so fast is to absorb wholesale. You can’t hire that fast otherwise.”
Don’t Expect A Bigger Team For Elder Scrolls 6
When Bryant was asked whether there would be any additions to the team, he responded:
“I won’t think so.”
This indicates that the current team is representing the entire driving force behind the game when there is just a little information beside an old image shared by Bethesda.
Bryant Applauded Rockstar’s Scale
Bryant praised the Rockstars’ scaling by calling the company “masters of the polished game design.” He mentioned Red Dead Redemption 2 as a reference, pointing out that the game featured around:
- Total 500 animators
- 80 to 85 game animators
- 80 cinematic animators
- 100 facial animators
He added that the overall size was about 1600 developers for Red Dead 2. Bryant supposed that GTA 6 may involve 3000 developers, and he also questioned the work environment that such a huge team creates. He wondered,
“How do all these people communicate and make any connection sitting side by side when they are just thousands of strangers, like in an assembly line?”
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